1: Specify behavior 2: Determine steps 3: Deepen understanding 4: Validate and prioritize 5: Amplify with design 6: Prototype and test
Partitioning
Splitting up a large unit into smaller units creates additional decision moments for a person so instead of continuing with something, a person has to make an active choice to open or start an additional unit. Being forced to make that active choice may make it more likely that they make a choice to stop that behavior. For example, breaking up a bag of cookies into smaller bags creates a decision moment when a person has to make an active choice to open another packet of cookies.
Applications
Consider changing a default or pre-set setting to require that a person actively make a choice to continue doing something that is not their ideal behavior. (Many online streaming companies do the opposite and automatically start playing the next episode as their default setting.)
Consider setting timed periods for a behavior, for example an app that closes automatically after 30 minutes.
Considerations
This is a specific way to add friction (the opposite of simplification) and is most effective when a person wants to reduce doing something. If you want them to continue doing something without having a moment to pause to consider stopping, then eliminate any partitions.
Quirks for Understanding
Quirks for Amplifying