1: Specify behavior 2: Determine steps 3: Deepen understanding 4: Validate and prioritize 5: Amplify with design 6: Prototype and test
Endowment Effect
Owning something changes how a person views its value — if you own it, you tend to think it is worth more and are less likely to give it up. Creating a sense of ownership around a behavior or an item may make it more likely a person continues doing it or keeps it.
Applications
Consider giving someone a sense that they have already started a process or already own something. It could be a punch card with the ‘first punch free’ so they are already farther along the path.
Consider creating an immediate feeling of ownership over a process, perhaps by giving a “congratulations, you’re a XXXX” message after an initial interaction.
Considerations
It is not valuing something more because you built or created it — that is the IKEA effect.
Quirks for Understanding
Quirks for Amplifying